Quick Start
If you just want to get right in with a high level overview of how to use this system, then follow the steps below. Otherwise I would take the time to read some of the other pages of the documentation and definitely try out the examples that come with the system to see how it works and how those were setup.
- Drag the template
Dialogue System
into the hierarchy. - Under your NPC characters as the first child, drag the template
Dialogue Trigger
into the hierarchy and setup the trigger volume size / position. - Create a
Client Context
folder which will become the database for the dialogue system. - Drag the script
Dialogue_Conversation
into the database folder and setup the properties. - Drag the script
Dialogue_Conversation_Entry
as a child of theDialogue_Conversation
script. Repeat for branches and sub branches. - For player choices, drag the
Dialogue_Player_Choice
script as child of either existing choice scripts or entry scripts. - Drag the database folder onto the property of the
Dialogue System
folder.
Tip
For proper understanding of the hierarchy when creating dialogue branches and choices, I would suggest reading the documentation to understand it more, or checkout the examples that come with the system to see how they are setup.
Below is an example structure of the NPC Tobs
in the advanced example.
Note
The script Dialogue_Conversation
is renamed in the example to the NPC name. This makes it much easier when you have a lot of conversations setup for different characters.