Dialogue System
Below are all the properties that are on the Dialogue System
template.
Property Name | Description |
---|---|
database |
The database of conversations to use. |
show_warnings |
If enabled, then any issue with the system will be displayed in the Event Log. |
pulse_next_close_buttons |
If enabled, then "Next" and "Exit" buttons will pulse to be more visible to the player. |
animate_letters |
If enabled, then the letters of the text will animate in like a typing effect. |
letter_speed |
The speed of the animation effect. |
dialogue_template |
The dialogue template to use. This can be changed at runtime. |
choice_template |
The template to use when displaying choices to the player. This can be changed at runtime. |
click_sound |
The sound to use when the player clicks on the dialogue and buttons. |
type_sound |
The sound to use for the typing effect. |
play_click_sound |
If enabled, the click sound will be played. |
play_type_sound |
If enabled, the type sound will be played. |
min_speaker_width |
The min width of the speaker element that shows the name of the NPC / You. This is dynamically set for each entry. |
click_progress |
If enabled, then the player does not need to click on the Next or Close button to progress the dialogue. |