Skip to content

Dialogue System

Below are all the properties that are on the Dialogue System template.

Property Name Description
database The database of conversations to use.
show_warnings If enabled, then any issue with the system will be displayed in the Event Log.
pulse_next_close_buttons If enabled, then "Next" and "Exit" buttons will pulse to be more visible to the player.
animate_letters If enabled, then the letters of the text will animate in like a typing effect.
letter_speed The speed of the animation effect.
dialogue_template The dialogue template to use. This can be changed at runtime.
choice_template The template to use when displaying choices to the player. This can be changed at runtime.
click_sound The sound to use when the player clicks on the dialogue and buttons.
type_sound The sound to use for the typing effect.
play_click_sound If enabled, the click sound will be played.
play_type_sound If enabled, the type sound will be played.
min_speaker_width The min width of the speaker element that shows the name of the NPC / You. This is dynamically set for each entry.
click_progress If enabled, then the player does not need to click on the Next or Close button to progress the dialogue.