Dialogue Conversation Entry
Here are all the properties for the Dialogue_Conversation_Entry
script.
Property Name | Description |
---|---|
id |
The ID for this conversation. This must be unique. |
text |
The text to display in the dialogue. |
condition |
Any conditions for this entry. See Conditions section. |
call_event |
The event to call when this entry becomes active. |
width_override |
Override the width of the dialogue just for this entry. |
height_override |
Override the height of the dialogue just for this entry. |
random |
If enabled, then it will pick a random entry and respect conditions. |
disable_letter_animation |
If enabled, then the letter animation for this dialogue will be disabled. |
animation_stance |
The animation stance for this NPC. |
animation_stance_playback_rate |
The playback rate of the stance animation. |
animation_stance_loop |
If true then the animation stance will loop. |
animation |
The animation to play for this NPC. |
animation_loop |
If true then the animation will loop or go back to it's stance animation. |
animation_playback_rate |
The playback rate of the animation. |
thinking_time |
If greater than 0, then the entry will be delayed in showing, giving an effect of thinking for the NPC. |
Tip
It's not a good idea to use an animation stance and animation for the NPC, as the animation will override the stance.