Skip to content

Dialogue Conversation Entry

Here are all the properties for the Dialogue_Conversation_Entry script.

Property Name Description
id The ID for this conversation. This must be unique.
text The text to display in the dialogue.
condition Any conditions for this entry. See Conditions section.
call_event The event to call when this entry becomes active.
width_override Override the width of the dialogue just for this entry.
height_override Override the height of the dialogue just for this entry.
random If enabled, then it will pick a random entry and respect conditions.
disable_letter_animation If enabled, then the letter animation for this dialogue will be disabled.
animation_stance The animation stance for this NPC.
animation_stance_playback_rate The playback rate of the stance animation.
animation_stance_loop If true then the animation stance will loop.
animation The animation to play for this NPC.
animation_loop If true then the animation will loop or go back to it's stance animation.
animation_playback_rate The playback rate of the animation.
thinking_time If greater than 0, then the entry will be delayed in showing, giving an effect of thinking for the NPC.

Tip

It's not a good idea to use an animation stance and animation for the NPC, as the animation will override the stance.