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Dialogue Player Choice

Here are all the properties for the Dialogue_Player_Choice script.

Property Name Description
id The ID for this conversation. This must be unique.
text The text to display in the dialogue.
condition Any conditions for this choice. See Conditions section.
call_event The event to call when this choice becomes active.
width_override Override width of the dialogue for this entry. Only applies from 1 choice entry. So overriding the width on the first choice is all that needs to be done if you have multiple choices.
height_override Override the height of the dialogue just for this entry.
animation_stance The animation stance for this NPC.
animation_stance_playback_rate The playback rate of the stance animation.
animation_stance_loop If true then the animation stance will loop.
animation The animation to play for this NPC.
animation_loop If true then the animation will loop or go back to it's stance animation.
animation_playback_rate The playback rate of the animation.

Tip

It's not a good idea to use an animation stance and animation for the NPC, as the animation will override the stance.