Dialogue Player Choice
Here are all the properties for the Dialogue_Player_Choice
script.
Property Name | Description |
---|---|
id |
The ID for this conversation. This must be unique. |
text |
The text to display in the dialogue. |
condition |
Any conditions for this choice. See Conditions section. |
call_event |
The event to call when this choice becomes active. |
width_override |
Override width of the dialogue for this entry. Only applies from 1 choice entry. So overriding the width on the first choice is all that needs to be done if you have multiple choices. |
height_override |
Override the height of the dialogue just for this entry. |
animation_stance |
The animation stance for this NPC. |
animation_stance_playback_rate |
The playback rate of the stance animation. |
animation_stance_loop |
If true then the animation stance will loop. |
animation |
The animation to play for this NPC. |
animation_loop |
If true then the animation will loop or go back to it's stance animation. |
animation_playback_rate |
The playback rate of the animation. |
Tip
It's not a good idea to use an animation stance and animation for the NPC, as the animation will override the stance.