Dialogue Conversation
Below are all the properties that are on the Dialogue_Conversation
script.
Property Name | Description |
---|---|
id |
The ID for this conversation. This must be unique. |
name |
The name of the character. This will show up in the speaker element. |
dialogue_trigger |
The dialogue trigger for this character. It's important that the dialogue trigger is a child of the character as the system will look at the parent element and attach the indicator to it. |
repeat_dialogue |
Turn off if you do not want the character to repeat their dialogue. |
disable_player_look |
Disables the player look when the dialogue is active. |
disable_player_movement |
Disables the player movement when the dialogue is active. |
disable_player_mount |
Disables the player mount while the dialogue is active. |
disable_player_crouch |
Disables the player crouch while the dialogue is active. |
disable_player_jump |
Disables the player jump while the dialogue is active. |
enable_ui_interact |
If enabled, the player can interact with UI elements. |
enable_ui_cursor |
If enabled, the player will be able to see and use their cursor. |
hide_reticle |
If enabled, then the reticle will be hidden while the dialogue is active. |
call_event |
The event to call when this conversation becomes active. |
show_indicator |
If enabled, then an indicator above the characters head will show to the player as a visual way to let them know they can interact with this character. |
indicator_offset |
The offset of the indicator. |
indicator_template |
The indicator template to use for this character. |
random |
If enabled, then it will pick a random entry while respecting conditions. |
animation_stance |
The animation stance for this NPC. |
animation_stance_playback_rate |
The playback rate of the stance animation. |
animation_stance_loop |
If true then the animation stance will loop. |
animation |
The animation to play for this NPC. |
animation_loop |
If true then the animation will loop or go back to it's stance animation. |
animation_playback_rate |
The playback rate of the animation. |
Tip
It's not a good idea to use an animation stance and animation for the NPC, as the animation will override the stance.